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  1. OpenGL - The Industry Standard for High Performance Graphics

    This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, …

  2. OpenGL | NVIDIA Developer

    Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs.

  3. OpenGL - Wikipedia

    Examples include OpenGL Easy Extension library (GLEE), OpenGL Extension Wrangler Library (GLEW) and glbinding. Extensions are also loaded automatically by most language bindings, such as Java OpenGL, PyOpenGL and WebGL.

  4. LearnOpenGL - OpenGL

    Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.

  5. OpenGL Overview - The Khronos Group Inc

    OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent.

  6. OpenGL - Introduction

    An extensive, yet beginner friendly guide to using modern OpenGL for game development on all major platforms.

  7. Getting started with OpenGL - GeeksforGeeks

    Jul 23, 2025 · Open Graphics Library (OpenGL) is a cross-language (language independent), cross-platform (platform-independent) API for rendering 2D and 3D Vector Graphics (use of polygons to represent image).

  8. OpenGL Overview

    OpenGL gives software developers access to geometric and image primitives, display lists, modeling transformations, lighting and texturing, anti-aliasing, blending, and many other features. Every conforming OpenGL implementation includes the full complement of OpenGL functions.

  9. OpenGL - Glossary - MDN

    Jul 11, 2025 · OpenGL (Open Graphics Library) is a cross-language, multi-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  10. Getting Started - OpenGL Wiki - The Khronos Group

    Jan 15, 2024 · To program using the OpenGL API, you need the driver and the development package (depends on platform and programming language). More platform-specific details are described in the sections below.