The Metro series has always been defined by its bleak, immersive world and deeply personal storytelling, and the next chapter looks to take that to the next level. 4A Games has confirmed the next ...
The next Metro game will feature an even darker story, emphasizing political and anti-war themes. The developer plans to push ambitions higher, drawing inspiration from current events in Ukraine.
Alice Jovanée (she/her) is a commerce writer, and she has been writing about gaming and tech since 2005. Prior to Polygon, she worked at publications such as The Verge.
We see the word ‘Annapurna’. We get excited. We play game. We pretty much always like it. That is the way with any game from Annapurna Interactive, who continually put out excellent titles ...
Metroidvania games are a mix of the Metroid and Castlevania game styles. They are known for their fun exploration and challenging gameplay. Over the past few years, a lot of these games have been ...
Tyler Colp is a games writer at Polygon specializing in criticism and reporting about extraordinary players and communities. The new game releases this week are proof that cute animals make ...
Not only does this scene prove the ingenuity of video games, but it also proves that they’re still an art form despite everything said above. For those unfamiliar, Split Fiction is a co-op-only video ...
The director behind The Stanley Parable and The Beginner’s Guide returns with a narrative adventure set in a tea shop, which challenges the very nature of video games. While farming simulators ...
It's all beautifully done: the teashop management system in Wanderstop could have been an enjoyable game all on its own, with charming fantasy characters placing bizarre tea orders and you farming ...
The Metroidvania game genre is a subgenre of action-adventure video games that mainly focuses on both exploration and the character's ability acquisition, which is usually progressive. Metroidvania ...
But it's coming out very soon, on 22nd May. Somehow MercurySteam kept this game a secret through four years of development. Quite how it managed that with a team of 200 people, I don't know - it's ...