#OctopusEffects, #Blender Basic tutorial on smoke and fire in Blender 3.1 Timestamp 00:00 Introduction 00:28 Quick Smoke 01:04 Bake Data 02:48 Material Hope it is useful to you Thanks for watching ...
The current Device Allocator implementation in OpenReg provides only the most basic memory allocation functionality. It directly calls orMalloc() on every allocation request and orFreeHost() on every ...