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DLSS 4 looks to push that even further, which is where its ability to "see into the future" comes into play. Promising neural rendering capabilities, DLSS 4 is one of the key features of Nvidia's ...
DLSS 3 isn’t going anywhere, and it’s now responsible for seven-eighths of of the image you see in games like Cyberpunk 2077. Eventually, it could be responsible for all the images you see.
DLSS 3's version of Frame Generation has evolved with DLSS 4, powered by Blackwell hardware and software, and an innovative use of AI to generate frames 40% faster while using 30% less VRAM.
That's right: DLSS Ray Reconstruction can only used if you're playing in path-traced mode. That means that this new feature isn't applicable to anyone who isn't comfortable with the performance of ...
Last year, NVIDIA unveiled DLSS 3 with frame interpolation, which used its AI-driven rendering accelerator to add extra frames to games. Now at Gamescom it's introducing DLSS 3.5, which adds Ray ...
The DLSS feature these GPUs can use doesn’t get as much buzz, but it’s just as impressive—especially given the magic it can work on frame rates for those playing on low and mid-range hardware.
Nvidia showed off its new DLSS 3 tech in Cyberpunk 2077, which saw the frame rate shoot up from 22fps at native 4K up to 85fps with DLSS 3 using a new Ray Tracing: Overdrive Mode. That's a tasty ...
What makes DLSS 3 (the next iteration of Nvidia’s A.I. upscaling tech exclusive to the newest video cards) such a game-changer with the RTX 40 series is the new Frame Generation.
With DLSS 3, however, the same scene now runs at 100fps. The performance uplift is impressive, but it is difficult to judge overall image quality just yet to see if there are any concessions.
DLSS bases its 'knowledge' of the game based on a series of super high quality 64x super-sampled images fed into the Saturn-5 hardware, but the fact is that the game we actually get to play uses ...
Beyond DLSS itself, obviously there's a lot of theory-crafting in this article. For starters, why would we assume that Nintendo would target a 720p display for a next-gen Switch?
Nvidia tells us that DLSS 2.0 is the version that will be used in all DLSS-enabled games going forward; the shader core version, DLSS 1.9, was a one-off and will only be used for Control.
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