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Bethesda games have quite a few loading screens, but a former lead designer for the studio says that's just a necessary evil.
Former Bethesda designer Bruce Nesmith explains why Skyrim, Oblivion, Fallout, Starfield and future games requrie loading screens.
Ex-Bethesda designer Bruce Nesmith explains that The Elder Scrolls 6 likely won't offer deeper stats, but deeper choices.
Nesmith's amazed that the remaster touched "every part of the game," taking the time to "completely redo the animations, the ...
Fallout fans have been teased recently, with a Fallout 3 designer commenting that there could indeed a remaster in the works, ...
With the surprise launch of Oblivion Remastered last week, there has been speculation about whether Bethesda Game Studios might use the older RPG as the foundation for The Elder Scrolls VI instead of ...
Over the years, Bethesda has become known for its formula, which includes a few quirks. One of those quirks is the high ...
One of the developers on Skyrim comments on the frequent loading screens found in Bethesda games, explaining why they still ...
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay ...
Oblivion remaster has been a smash hit, but the game's loading screens have been a point of frustration. A former Besthesda ...
Bruce Nesmith, a former Oblivion developer for Bethesda, has commented on the return of the original RPG's level scaling ...