Abstract: The tutorial explores key security and functional safety challenges for Artificial Intelligence (AI) in embedded automotive systems, including aspects from adversarial attacks, long life ...
Early version of GPU-accelerated 2D particle simulation built in Unity 6 using Compute Shaders. It supports physics-based movement, attractors, dynamic sand-like interactions, and real-time particle ...
Abstract: This paper proposes a new condition for achieving robust finite-time stability (FTS) of two-dimensional (2D) linear systems in the continuous-continuous time-invariant setting. FTS is in its ...