Most video game art books follow a certain template: Load up on concept art, show how the game evolved during production, add some commentary to connect the dots. Some lean more heavily on a studio’s ...
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How-To Geek on MSN15 Unexpectedly Frightening Scenes in Non-Horror GamesHowever, this isn't the case in regular, non-horror games. They can easily catch you off guard with a sudden, unexpected ...
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