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One of the franchise’s top developers wants to bring Baldur’s Gate 3’s 3D environments and tactical considerations to Pillars of Eternity 3.
RPG Despite always preferring turn-based combat in RPGs, Pillars of Eternity designer Josh Sawyer thinks a lack of experience and opportunity meant the studio couldn't pull off a similar swing to ...
Pillars of Eternity director Josh Sawyer explains how RPGs can maintain complexity while welcoming newcomers through smart ...
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