In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
The global Metaverse in Gaming Market is anticipated to expand from USD 22.7 billion in 2023 to USD 119.2 billion by 2028, at a Compound Annual Growth Rate (CAGR) of 39.3% over th ...
The first time I put the Quest 3S on my head, I was met with a familiar sight. "This is quite a lot like the Quest 2", I ...
Within the next decade, Australia's retail sector could see a major overhaul, with companies taking up space in the metaverse ...
Diagnostic imaging company VRAD is set to launch two virtual reality-based medical training simulators, NS_Core and IP_Trauma ...
Although the company’s virtual reality headset and its Horizon Worlds have not gone mainstream after 3 years of the company’s ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...