tx and ty are translation. I think a and d are scale and b and c are some function of rotation. I have videos that are flipped and rotated using arbitrary matrices. How can I make them right-side-up ...
If \(A\) is a \(3\times 3\) matrix then we can apply a linear transformation to each rgb vector via matrix multiplication, where \([r,g,b]\) are the original values ...
Vector spaces, linear transformation, matrix representation, inner product spaces, isometries, least squares, generalised inverse, eigen theory, quadratic forms, norms, numerical methods. The fourth ...