Indie studio SpaceOwl Games announced the upcoming sequel to real-time strategy game BattleGroupVR (2022). Developed by solo ...
Experimental user interface design is worth admiring. When done right, a game’s UI can not only serve the vital role of ...
One of PlayStation’s bosses isn’t too worried about GTA 6 negatively impacting other games on release, noting it’s ...
The Very Big Indie Pitch went back to its roots in Pocket Gamer Connects San Fransico! Returning to where it all started, ...
Game Rant sits down with Pithead Studio to discuss its approach to storytelling and player choices in the upcoming ...
The whole game industry is waiting for the launch of GTA 6, with some analysts hoping it'll put the gaming market "back on a ...
We caught up with Nelson Jr. at GDC to ask him the question on everyone's mind: why make a match-3 game in the year of our ...
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Saber Interactive's CEO isn't a fan of development studios situated in Californi, and would prefer employing developers ...
Survivor was originally meant to be a prelude to a larger Whisker Squadron adventure with more open spaces to explore. We don ...
Greg Rice, Head of PlayStation Creators at Sony Interactive Entertainment, has revealed that he’s heard whispers of ...
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