"Skyrim" has undergone dozens of transformations since it was first released for consoles and PC in 2011. Since then, it has been heavily ported and modded, and to this day, dedicated mod-smiths are ...
A group of former Google DeepMind researchers has created an AI behavior engine that aims to transform traditional video games into a more dynamic experience by improving how non-playable characters ...
GameSpot may get a commission from retail offers. Ubisoft is using AI hoping to create a new kind of NPC that players can have more in-depth conversations with beyond predetermined lines of dialogue.
Radiant AI was introduced in The Elder Scrolls IV: Oblivion (2006) as a system enabling NPCs to make autonomous choices and follow daily routines, rather than just scripted patterns. Each NPC had ...
Avoid creating full character sheets for NPCs to maintain game balance and avoid disadvantages. Keep NPC information concise to streamline gameplay and reduce confusion during sessions. Ensure NPCs ...