Davey Wreden found acclaim in his twenties, with the Stanley Parable and the Beginner’s Guide. His new game, Wanderstop, ...
"Balatro" took the top honor at this year's Game Developers Choice Awards while "Consume Me" won the prize for the ...
The game design programs at Clark University and Worcester Polytechnic Institute have been named among the nation’s best on ...
LocalThunk’s Balatro, developed by Playstack, was deemed a royal flush as it was crowned Game of the Year at the 25th Game ...
UCF’s Florida Interactive Entertainment Academy (FIEA), the university’s graduate video gaming program, has produced more than 200 graduates who worked on several of the most popular games sold in ...
ATLUS knows that players find their RPGs difficult, but it's all part of their design philosophy.
Mecha BREAK Executive Producer Kris Kwok has detailed how the game used international experts to help design its iconic mechs.
The ESA introduced the Accessible Games Initiative to provide players with information about accessibility features in video games.
In a conversation with Rebellion's Ben Fisher, Game Rant Advance looks at how Atomfall's design pushes player agency in every possible way.
As gaming worlds expand, the debate persists about the influence of video games on mental health and whether they can “rot” ...