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But Trakonius, a roman gladiator-inspired action-roguelike, achieves an impressive feat. The developer says there are up to ...
At the end of the creation process, the designer's creation in MetaHuman can be imported straight into the Unreal Engine via Quixel Bridge, with full animation rigging being provided through Maya.
PRESS RELEASE Reallusion launches iClone Unreal Live Link, the plugin that connects the iClone character and animation system with Unreal Engine for games, films, archviz and virtual production.
Last year, French software company Praxinos announced the beginning of a beta-test program for Odyssey, an ambitious 2d animation program powered by Unreal Engine. After five years of development ...
If you’re attending Unreal Fest Seoul don’t miss the demonstration, by JALI Research and IEL of real-time, non-linear ...
MetaHuman Creator builds a character model that is “fully rigged and ready for animation and motion capture in Unreal Engine,” Epic Games says.
This live-action approach to animation is made possible by Unreal Engine’s ability to render the characters in real-time.
The highly anticipated release of Unreal Engine (UE) 5.1 is here, and with it come some pretty spectacular changes for those working in animation and vfx.
The new app, by Epic Games, is designed to let developers record facial expressions from their iPhone and map them directly onto characters in Unreal Engine in real-time.
Spaceblock releases a new series of motion capture-based 3D animation packs on the Unreal Engine Marketplace (Graphic: Spaceblock) ...