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Unity’s new model could theoretically result in situations where developers would be on the hook for hundreds of thousands of dollars in fees without the revenue to pay for it.
Game engine Unity is reportedly walking back incredibly unpopular new fees it implemented last week after developers revolted.
Unity—a popular cross-platform game engine that powers titles like Hollow Knight and Pokémon Go— announced that a new Runtime Fee would take effect on January 1, 2024.
The new per-installation charge coming to the Unity game engine has been met with universal condemnation across the game industry.
Game devs say Unity's new install fee is a threat to everyone, including gamers, and there's no going back: "I don't want to sell my house because my game was too popular" ...
In an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform.
Cross-platform game development engine Unity 6 has arrived, with a bundle of new improvements incorporating AI features for characters, and better support for headsets including the forthcoming ...
Unity's AI-driven Vector model and Create business drive growth, with a focus on non-gaming sectors. See why we are bullish on U stock currently.
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