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The Best Games That Pioneered Procedural Storytelling - MSN
Procedural generation is commonly used for map and character design, but these games successfully apply it to their storytelling algorithms.
AMD researcher's real-time GPU tree generation system uses work graphs (w/ mesh nodes) for procedural tree generation. Without work graphs, the trees in the scene would have required 34.8 GiB of VRAM.
The Wayward Realms developer Victor Villarreal claims Starfield has damaged the reputation of Procedural Generation used in games like Daggerfall.
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