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Make your landscape array be 2D. Each element is either air or dirt. A circular explosion sets all dirt elements inside the circle to air. Then you simulate the crumbling, which is (naiively):<BR ...
I have a simple problem: I have 5 million 2D circles with different positions/radii that I need to render using OpenGL. Being an OpenGL novice, I discretized a unit circle, stored the vertex ...
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