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Twenty-four years ago on Monday, a world chess champion came up against a force too great to overcome: a computer. Garry Kasparov lost the first game of a six-game match on February 10, 1996 ...
On this day in tech history, the Deep Blue chess computer became the first machine to win a game against a reigning world champion under regular tournament time controls.
The drawback of this approach went on spectacular display last year in a computer-versus-computer match in the Netherlands pitting a strong PC-based commercial chess program called Shredder ...
The growth of computer chess technology also highlighted the advances in the field of artificial intelligence, the branch of science focused on building machines that can mimic human thinking.
They contended that the progress of computer chess traveled parallel to the fields of artificial intelligence and heuristics—solving problems based on experience.
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