We recently had the chance to sit down with some folks at NVIDIA to discuss high performance graphics APIs (Application Programming Interfaces). With all of the noise recently surrounding AMD’s Mantle ...
Stephen Shankland worked at CNET from 1998 to 2024 and wrote about processors, digital photography, AI, quantum computing, computer science, materials science, supercomputers, drones, browsers, 3D ...
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X. Since the mid 90s, ...
With one of the world's biggest game developers announcing its plans to go cross-platform earlier this week, now might be an opportune moment to introduce a new version of the most popular ...
You know one reason the PC platform doesn’t match the Mac for gaming (tongue in cheek) is its slavish devotion to DirectX 11, but perhaps this will change now Open GL has been updated to become a much ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
Quite a number of you pointed me to a post on Phoronixabout how Gallium3D developers have managed to get Microsoft's DirectX 10/11 onto Linux. Surely game support ...
After our story here where we said that Larrabee doesn't need DirectX, Intel was fast to react and state that Larrabee will support both DirectX and OpenGL. Microsoft is about to announce DirectX 11 ...
Ok, so I installed Max Payne the other day, went into the 3D setup thing, was kinda pissed at the lack of OpenGL support, but I figured D3D only sucks because it looks bad, but the performance never ...