Take-Two CEO Strauss Zelnick AI can help mundane tasks in creating games but human creativity will always be needed.
Take-Two CEO Strauss Zelnick explained this approach, stating that the production of large-scale games like GTA 6 is time-consuming. The studio prefers to let specific franchises rest to build ...
In a video interview with Bloomberg last Friday, Take-Two CEO Strauss Zelnick discussed, among other topics, Grand Theft Auto ...
Take-Two Interactive CEO Strauss Zelnick thinks that games indistinguishable from reality could be around the corner.
If Mafia 4 release is on track, and the game is going to come out in the summer of 2025, then Take-Two will not release ...
Take-Two's CEO Strauss Zelnick doesn't believe AI can create hit games. Successful games come from creatives, not existing ...
Take-Two Interactive's CEO, Strauss Zelnick, acknowledged the intense anticipation for Grand Theft Auto VI, describing it as ...
Take-Two CEO Strauss Zelnick comments on the 12-year span between GTA 5 and GTA 6, says that the company has the balance sheet to support long dev times.
It's slated to release in Fall 2025 for PlayStation 5, Xbox Series X, and Xbox Series S, and despite the lack of updates throughout 2024, Take-Two has reaffirmed that the game will be launching on ...
It's unknown how many copies of the Bible have been produced, but estimates suggest it could be as many as 7 billion. Obviously, GTA 6 is not going to sell 7 billion copies. But the point Mazin is ...
Take-Two CEO Strauss Zelnick has been directly asked about the secrecy surrounding the release date for Grand Theft Auto VI, ...
The second thing worth pulling out of Zelnick’s quote is the suggestion that GTA 6 Trailer 2 won’t be released until we’re ...